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HunieCam Studio For Mac

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Accessories are a secondary game mechanic appearing in HunieCam Studio, which functions similarly to the Date Gifts mechanic in HuniePop, in that items can be given to girls to enhance performance in some aspect. The primary difference between Date Gifts and Accessories is that Accessories are permanently given to a girl to use throughout the game to passively care for a need, unlike HuniePop. The HuniePot folder didn't show in the Library/Application Support area as just HuniePot, it was 'unity.HuniePot.HunieCam Studio' for me, but sure enough there was a save file in there despite me never getting to play. Deleting it has fixed everything though, so thank you.

By pod7pod7. Last updated

Mac

Okay, HunieCam Studio is an asset management, beat-the-clock style clicker game. It features most but not all of the women from HuniePop, but outside of their designs and names, and having a great soundtrack, that is about all this game shares with HuniePop.

The goal of the game is to have as many fans for the cam models as possible by the end of a 21 day period. It may seem weird for a game with a set time to be a speed game, but the devil is in the details; when you are in a menu or selecting an activity for a model to go to, in-game time is paused. So that's why I tend to call this a menu-management simulator, because the less time you spend in menus, the faster your run will be.

The more fans you have, the better trophies you get. The trophies are as follows:
-Bronze = 5,000 fans
-Silver = 10,000 fans
-Gold = 25,000 fans
-Platinum = 50,000 fans
and with a new update the dev added a Diamond trophy that you need 100,000 fans for.

Mac

For the sake of interesting runs, Bronze will be the lowest category. It MAY be possible for a low% style run where you literally just start the game and then wait for the clock to run down, but that wouldn't be interesting or fun. I'm currently only running Platinum Trophy because I want to get consistent with that since it was originally at launch the hardest challenge.

There is a video at the bottom of this post detailing even more information, but if you want to just get to the basics, I have typed out what I see as the most pertinent information.

=RUNNING THE GAME=
The main objective of the game is to have the most fans, but in truth you need to focus almost entirely on earning money. This is achieved by sending models to the Cam Studio or the Sleazy Hotel, the latter of which being more pertinent in the later half of the run when you need the most money. With this money, you buy Promos, which are tied to fetishes that the models (and some items) cater to, giving models with the specific fetishes more fans, which brings them more money (to buy more promos, etc.) You can earn fans by using the Photography Studio, but it's not really worth using in this run outside of the first day or two since you don't really receive many fans from it in the long run. You will also be Investing in upgrades, with features like Productivity that allow you to speed up an activity when you click on it, allowing the models to be done quicker, or Capacity which allows you to have more girls doing the same activity simultaneously. Timing starts when you start a new game, and ends at 12:00AM on the 22nd day (Kyu will pop up saying 'Aaaaand done'.)

=ITEMS=
The models can have up to three inventory slots (which you unlock through Investing), and you can give them certain items to enhance their earning abilities. For this run, you will basically want three items:
--Subscribe Pillow: when a model completes a session at the Cam Studio, she will receive half as many fans as she would from the Photography Studio.
--Fetish Item: these items will bring in fans that are into fetishes that none of the models cater to by default, including Anal, Bondage, Cakefarts, Squirting, and Watersports. You should have at least two models with the same fetish item for the most benefit, but you also need a variety of items across your lineup since they don't always show up for Promos.
--DRUGS: while it's possible to have a second fetish item instead, DRUGS will help the models' performance; Coke will make them complete activities faster over a 24 hour period, while Weed will decrease the amount of stress they get from completing activities (which means less time relaxing aka not making money.) Late game this will be replaced by Condoms for escorting.

Unfortunately, the models can only hold one copy of an item. It would break the game if you could give a model three Subscriber Pillows or three Cokes.

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=ERRAND GIRL=
You can have eight models working at once, but you will need to use one girl purely for picking up Cigarettes, Drinks, and Items, while also using her to recruit when those other three things are taken care of for a brief moment. I personally just use the girl that I recruit first because she's in an easy to remember spot (the top slot), and also because she tends to have a hard time picking up fans as quickly as your second and third recruits (from my experience, might be complete conjecture on my part.) The Errand Girl of your choosing should be equipped with Coke and Weed as often as possible simultaneously, and in the third spot she should have the Shopping Cart/Basket item. The shopping cart allows the Errand Girl to pick up twice as many Cigarettes and Drinks, which is the majority of what she will be doing in the game.

Huniecam Studio For Mac Osx

Cigarettes and Drinks will automatically be consumed by models, ranging from Never using them to Addicted to one or both, which you will see when you recruit the models. The more addicted the model is, the more she will use up, but she will also not stress as much from activities. If you run out of one, however, instead of using up a cigarette or drink, they will take 10% stress instead, which can be disastrous if you have multiple models who are Frequent or Addicted users in your lineup.

=SKILL VS STYLE=
Each model has a skill stat and a style stat. Skill effects how much money they make, while Style gives them more fans where fans would be gained. The first three models you have to choose from at the very beginning only have one point in each, but you can build them up to a maximum of five points by sending them to the Strip Club for Skill, and Shopping for Style. Since you'll want to focus on money, each model you employ should eventually have four or five points in Skill, while Style depends on how much down time you feel comfortable with giving them, since they won't be earning money for you while Shopping. While your choice of girls may vary, a good second or third recruit is Sarah, because she has a Style level of three, while also being a relatively inexpensive hire.

=WAGES=
You start off with a choice of three models, who each ask for a measly $1 per hour, but as you upgrade their Skill and Style, they will draw more fans, thus asking for better pay. Some models available for recruitment ask for $64/hr from the start, with the most expensive being Marlena at a whopping $256/hr (I have yet to use her.) While it may be tempting to give every model a Piggy Bank item, cutting their asking price in half, having the other items as detailed above are more paramount to success.

For

=DEBT/BANKRUPCY=
By the end of the game you'll be making TONS of money, so don't be discouraged if you're in the red every day during the first 10 days, in fact I encourage it. As long as you have $1 profit by midnight every day, the game continues. If you're having problems getting any profit it all for more than two days in a row, it's probably time to upgrade the models' skill and style points, and go through your Investments. There will be at least one or two days completely filled with putting models in either the Cam Studio or Day Spa, with only your Errand Girl doing other activities.

=PRIORITIES=
1. Staffing: Invest in this as fast as possible. The earliest that I've been able to unlock the slot for the 8th model was Day 9, but I don't think Day 8 is out of the question (difficult though.)

Huniecam studio for mac osx

Okay, HunieCam Studio is an asset management, beat-the-clock style clicker game. It features most but not all of the women from HuniePop, but outside of their designs and names, and having a great soundtrack, that is about all this game shares with HuniePop.

The goal of the game is to have as many fans for the cam models as possible by the end of a 21 day period. It may seem weird for a game with a set time to be a speed game, but the devil is in the details; when you are in a menu or selecting an activity for a model to go to, in-game time is paused. So that's why I tend to call this a menu-management simulator, because the less time you spend in menus, the faster your run will be.

The more fans you have, the better trophies you get. The trophies are as follows:
-Bronze = 5,000 fans
-Silver = 10,000 fans
-Gold = 25,000 fans
-Platinum = 50,000 fans
and with a new update the dev added a Diamond trophy that you need 100,000 fans for.

For the sake of interesting runs, Bronze will be the lowest category. It MAY be possible for a low% style run where you literally just start the game and then wait for the clock to run down, but that wouldn't be interesting or fun. I'm currently only running Platinum Trophy because I want to get consistent with that since it was originally at launch the hardest challenge.

There is a video at the bottom of this post detailing even more information, but if you want to just get to the basics, I have typed out what I see as the most pertinent information.

=RUNNING THE GAME=
The main objective of the game is to have the most fans, but in truth you need to focus almost entirely on earning money. This is achieved by sending models to the Cam Studio or the Sleazy Hotel, the latter of which being more pertinent in the later half of the run when you need the most money. With this money, you buy Promos, which are tied to fetishes that the models (and some items) cater to, giving models with the specific fetishes more fans, which brings them more money (to buy more promos, etc.) You can earn fans by using the Photography Studio, but it's not really worth using in this run outside of the first day or two since you don't really receive many fans from it in the long run. You will also be Investing in upgrades, with features like Productivity that allow you to speed up an activity when you click on it, allowing the models to be done quicker, or Capacity which allows you to have more girls doing the same activity simultaneously. Timing starts when you start a new game, and ends at 12:00AM on the 22nd day (Kyu will pop up saying 'Aaaaand done'.)

=ITEMS=
The models can have up to three inventory slots (which you unlock through Investing), and you can give them certain items to enhance their earning abilities. For this run, you will basically want three items:
--Subscribe Pillow: when a model completes a session at the Cam Studio, she will receive half as many fans as she would from the Photography Studio.
--Fetish Item: these items will bring in fans that are into fetishes that none of the models cater to by default, including Anal, Bondage, Cakefarts, Squirting, and Watersports. You should have at least two models with the same fetish item for the most benefit, but you also need a variety of items across your lineup since they don't always show up for Promos.
--DRUGS: while it's possible to have a second fetish item instead, DRUGS will help the models' performance; Coke will make them complete activities faster over a 24 hour period, while Weed will decrease the amount of stress they get from completing activities (which means less time relaxing aka not making money.) Late game this will be replaced by Condoms for escorting.

Unfortunately, the models can only hold one copy of an item. It would break the game if you could give a model three Subscriber Pillows or three Cokes.

=ERRAND GIRL=
You can have eight models working at once, but you will need to use one girl purely for picking up Cigarettes, Drinks, and Items, while also using her to recruit when those other three things are taken care of for a brief moment. I personally just use the girl that I recruit first because she's in an easy to remember spot (the top slot), and also because she tends to have a hard time picking up fans as quickly as your second and third recruits (from my experience, might be complete conjecture on my part.) The Errand Girl of your choosing should be equipped with Coke and Weed as often as possible simultaneously, and in the third spot she should have the Shopping Cart/Basket item. The shopping cart allows the Errand Girl to pick up twice as many Cigarettes and Drinks, which is the majority of what she will be doing in the game.

Huniecam Studio For Mac Osx

Cigarettes and Drinks will automatically be consumed by models, ranging from Never using them to Addicted to one or both, which you will see when you recruit the models. The more addicted the model is, the more she will use up, but she will also not stress as much from activities. If you run out of one, however, instead of using up a cigarette or drink, they will take 10% stress instead, which can be disastrous if you have multiple models who are Frequent or Addicted users in your lineup.

=SKILL VS STYLE=
Each model has a skill stat and a style stat. Skill effects how much money they make, while Style gives them more fans where fans would be gained. The first three models you have to choose from at the very beginning only have one point in each, but you can build them up to a maximum of five points by sending them to the Strip Club for Skill, and Shopping for Style. Since you'll want to focus on money, each model you employ should eventually have four or five points in Skill, while Style depends on how much down time you feel comfortable with giving them, since they won't be earning money for you while Shopping. While your choice of girls may vary, a good second or third recruit is Sarah, because she has a Style level of three, while also being a relatively inexpensive hire.

=WAGES=
You start off with a choice of three models, who each ask for a measly $1 per hour, but as you upgrade their Skill and Style, they will draw more fans, thus asking for better pay. Some models available for recruitment ask for $64/hr from the start, with the most expensive being Marlena at a whopping $256/hr (I have yet to use her.) While it may be tempting to give every model a Piggy Bank item, cutting their asking price in half, having the other items as detailed above are more paramount to success.

=DEBT/BANKRUPCY=
By the end of the game you'll be making TONS of money, so don't be discouraged if you're in the red every day during the first 10 days, in fact I encourage it. As long as you have $1 profit by midnight every day, the game continues. If you're having problems getting any profit it all for more than two days in a row, it's probably time to upgrade the models' skill and style points, and go through your Investments. There will be at least one or two days completely filled with putting models in either the Cam Studio or Day Spa, with only your Errand Girl doing other activities.

=PRIORITIES=
1. Staffing: Invest in this as fast as possible. The earliest that I've been able to unlock the slot for the 8th model was Day 9, but I don't think Day 8 is out of the question (difficult though.)

Huniecam Studio For Mac Desktop

2. Capacity: By the end of the run you need to have capacity up to seven models in one activity. For me this has tended to come around Day 14 or 15, and it's when you really start making lots and lots of cash. Wrestling simulator for mac.

3. Items: Invest in Inventory as soon as you can. It's easy because there are only three to unlock and they are pretty cheap. Tower 22 camera. As soon as you unlock Inventory I recommend sending all of your models to the item store to browsing. If you're lucky you'll get enough Subscriber Pillows for all of your earning models, but if there aren't any, next most important is fetish items, then drugs, and once those are taken care of, you need to start collecting Condoms. If you can't seem to get many condoms, stock up on some Medicine and Steroids to prepare for the medical disaster in your future (sometimes I get a condom every time I send a model to the store, and other times I've had two condoms the whole game.)

4. Productivity: This is one that I tend to forget while in the middle of doing everything else, but it's pretty important. Time is money, so you need to upgrade this to -5 minutes by at least Day 15 if not earlier.

Huniecam Studio For Mac Os

5. Cash > Fans: Do everything you can to get money. The more money you have the more fans you can get. There will be times, like when your capacity isn't high enough, that it's wise to send your leftover models to either the Photography Studio or Shopping, which will help them get more fans, but you should max out every model's skills at the Strip Club, because the higher their skill the more money they'll collect at the Cam Studio/Sleazy Hotel.

Huniecam Studio Mac

Mathtype for mac office 2017. =VIDEO=
Here is a sample (but absolute garbage) run I recorded while also explaining as much as I could. There's also a bunch of stuff about me, so if you get the general idea of how the beginning is played then you can just skip to the last five or 10 minutes to hear about the last couple days and what to expect:





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